This is a reference to every main menu and submenu, with links to appropriate sections.
MENUS: Apple | File | Edit | Selection | Model | Texture | Animate | Render | Windows
About PatchDance... Displays the same splash screen seen at program startup.
New Project (command-N)
Open a new, Untitled Project, using the default and/or current Preferences and (Registered users only) the default document, if any.
New (Ignore Default) (command-option-N)
Open a new, Untitled Project, ignoring any default document that exists.
Open a file using the standard file dialog. The user can select the desired file type.
Open w/ Options...(command-option-O)
Same as Open... plus invokes the Open options dialog (if any) for the selected file type.
Open Default Project (command-shift-O),
Opens the Default Project, if one exists. Shortcut to avoid having to navigate to the Preferences Folder.
Same as Open... except that the new file is merged into (combined with) the current Project.
Close Window (command-W)
Close the active window. Closing all 3 Model windows plus the Camera view for a Project will close the Project. Can be unpredictable with floating palettes!
Close the active Project. User has the usual save or cancel options.
Save the current Project to a file in any supported format, subject to user level restrictions.
Save w/ Options... (command-option-S)
Same as Save... except invokes the save options dialog (if any) for the current file format.
Save Default Project (command-shift-S)
(Registered Users only) Save the current Project as the Default Project. User must agree to overwrite previous Default Project, if any.
Save Alternate (control-S)
Automatically save a copy of the current Project. Used for automated backup or output to rendering applications, or to save in an alternate format. See the Files chapter for more information.
Save Copy... (control-shift-S)
Save the current Project to a file in any supported format, subject to user level restrictions. No effect on the current Project. Repeats Save Copy command below.
Save the current Project to a file in any supported format, subject to user level restrictions, and use the newly saved file as the current file. Used to change names, locations, file formats, etc. without deleting the previously saved file. See also Numbered Backups (automated version of this function).
Save the current Project to a file in any supported format, subject to user level restrictions. No effect on the current Project.
Delete the current Project and restore from disk (Project must have been saved to disk at some point).
Numbered Backup Group
Toggle Numbered Backup status (item checked if turned on). Causes Save... to behave like Save As..., saving a serially numbered version of the file (0 - 999). Used to automatically produce a history (series of saved copies) of a file rather overwriting the disk file with each save.
Reset Backup Number (option)
Reset the serial number for Numbered Backups to 0. Will cause subsequent Save's to overwrite previous with the same numbers.
Save the contents of the Camera view of the current Project to disk. File name/type becomes current for subsequent Saves (no effect on Project). Currently limited to PICT files.
Save Camera As...
Same as Save Camera, but allows changing file name/type (becomes new current name/type).
Save Camera Copy As...
Same as Save Camera As..., but no effect on current file name/type.
Open a PICT file as a template in the current Modeling View.
Delete (permanently) any template in use in the current Modeling View.
Hide Template / Show Template
Temporarily hides/restores the template in the current Modeling View.
More about Templates can be found in the General Chapter.
Close all open Projects and quit the program.
Undo Action (command-Z)
Undo Action, the most recent modeling action undertaken (allowing for multiple undo). Not all interface actions are undoable: see Undo System. Becomes Can't Undo if no undoable actions are available.
Redo Action (command-R)
Redo Action, provided that the most recent modeling operation was Undo Action (allowing for multiple Undo: see Undo System). Becomes Can't Redo if no redoable actions are available.
Repeat Action (command-L)
Repeat Action, the last eligible modeling action undertaken. Not all actions can be repeated: this is primarily intended as a shortcut for repeating menu actions with no keyboard equivalent. Become Can't Repeat if no repeatable action is available. See Repeat System.
Standard Macintosh function. Works as expected with text (data entry fields); copies current selection if a Model window is active. Model information can be exported to other programs via QuickDraw 3D if enabled: see Cut & Paste and Exporting the Clipboard.
Standard Macintosh function. See Cut above for differences.
Standard Macintosh function. See Cut above for differences.
Paste At (command-option-V)
Standard Macintosh function. See Cut above for differences. Also, when pasting, offset by the difference between the 3D Cursor position and the position when copied to the clipboard (i.e., place the Cursor when Copying, then use Paste At to place in the same position, Cursor relative).
Copy the current selection in place, selected, and deselect original selection. See Cut & Paste.
Duplicate Shifted (command-option-D)
Same as Duplicate above, but offset copied object(s) slightly.
Clear Selected Points
Remove all selected Points.
Clear Selected Splines
Remove all selected (BOTH endpoints) splines.
Clear Selected Patches
Remove all selected (ALL defining Points) patches.
Open a small window showing the current (geometry) clipboard contents. Requires the QuickDraw 3D Viewer to be present.
Opens the Preferences Dialog.
Select All (command-A)
Select all Points in the current Project.
Deselect All (command-shift-A)
Deselect all Points in the current Project.
Swap All (command-option-A)
Swap the selection state of all Points in the current Project.
Deselect all Points in the current Project. (Same as Deselect All: kept for historical reasons.)
Swap the selection state of all Points in the current Project. (Same as Swap All: kept for historical reasons.)
Grow Selection Group
Expand the current selection by one Point (i.e., select all Points connected to a currently selected Point.)
Grow Selection (Cursor) (option)
Same as Grow Selection, but limit effect to the single object indicated by the Cursor.
Spline Select on Group
Select all splines. Actually selects all Points that are part of a spline.
Deselect Splines (shift)
Deselect all splines. Actually deselects all Points that are part of a SELECTED (both endpoints) spline.
Swap Splines (option)
Swap selection of all splines. Actually swaps all Points that are part of a spline.
Patch Select on Group
Select all patches. Actually selects all Points that are part of a patches.
Deselect Patches (shift)
Deselect all patches. Actually deselects all Points that are part of a SELECTED (all Points) patch.
Swap Patches (option)
Swap selection of all patches. Actually swaps all Points that are part of a patch.
Displays a dialog allowing selection changes based on Texture. Not implemented as of this writing.
Hide all selected Points.
Hide Deselected (shift)
Hide all selected Points.
Show all Hidden Points. (Shown Points are deselected.)
Show All Selected
Show all Hidden Points. (Shown Points are selected.)
New Point Group
Create a new selected Point at the current 3D Cursor location.
New Deselected (shift)
Create a new deselected Point at the current 3D Cursor location.
New (Selected Points)
Create a new, straight spline (if none exists) between TWO selected Points.
New (Selected + Cursor)
Create a new, straight spline (if none exists) between ONE selected Point and one Point indicated by the 3D Cursor.
Delete all selected (both endpoints) splines.
Make Guide Group
Make Guide (Selected)
Convert all selected (both endpoints) splines to Guide Splines.
Make Guide (Deselected) (shift)
Convert all deselected splines to Guide Splines.
Make Guide (Cursor)
Convert all splines in the indicated (by the 3D Cursor) object to Guide Splines.
Release all Guides
Convert all Guide Splines to normal splines.
Release Guide (Cursor)
Convert all Guide Splines in the indicated (by the 3D Cursor) object to normal splines.
Guides in Marker Color
Toggle setting. If checked, Guide Splines are drawn in the Marker color, otherwise the Spline color is used.
Divide all selected (both endpoints) splines in half, adding a new Point. This will DESTROY any patches that contain divided splines!
Create a new patch in a closed, 3 or 4 Point figure. More efficient than Fill Mesh when only one patch is desired. More info in Operations chapter.
Remove all selected (ALL Points) patches. No effect on Points or splines.
Create patches in all selected, eligible locations (create surface over empty mesh). New Patch is more efficient if only one patch is desired. More info in Operations chapter.
Divide all selected (ALL Points) patches into 4 new patches. Contrast with Model / Splines / Divide Splines: this creates new Points and splines.
Snap Cursor To... (DISABLED)
Marker item. All menu entries in first section Snap the 3D Cursor to the indicated point. Axis Control applies to these commands.
Snap Selection To... (DISABLED)
Marker item. All menu entries in this section Snap the current selection to the indicated location. IMPORTANT: This affects all selected Points. Only useful with Axis Control .
See Snap & Snap Palette in this Manual for a discussion of the Snap types and modes. They are not repeated here.
Set the Shapes Tool (O) to the desired shape, and select the mode.
Switch to Graphic Menu
Switch menu to graphic (icon) format.
Fill in 2D shapes (rather than leaving as open forms). Checked if enabled.
Circle (3 Pt)
Quadrilateral (1/2 Side)
Quadrilateral (1/2 Diagonal)
Quadrilateral (3 Pt)
Shape Mode (2D, Extruded, converged to a point).
Extrude about Cursor
Extrude from Cursor
Converge from Cursor
Set the cuurent Deform mode (see Deform Tool (Q)).
Magnet (T) (NOT a command key - operates via the Tool Palette)
These operations are affected by options set in the Smooth section of the Operations palette.
Open the Operations Palette if necessary, and scroll to the Smooth section.
Smooth the current selection.
Average the positions of all handles on selected Points. Less smoothing effect than Smooth above.
Convert splines to straight form, depending on Smooth section options.
Convert splines to segments, depending on Smooth section options.
Open the Operations Palette (if necessary) and scroll to the Lathe section.
Open the Operations Palette (if necessary) and scroll to the Extrude section.
See Loft in this Manual for details on usage.
Loft the current selection, using segments.
Loft the current selection, using Straight splines.
Loft the current selection, using smooth (faired) splines.
Open the Operations Palette (if necessary) and scroll to the Join section.
Join selected points together based on options set in the Join section of the Operations Palette.
Move selected points together based on options set in the Join section of the Operations Palette.
Open the Operations Palette (if necessary) and scroll to the Randomize section.
Flip Object (submenu)
Reverse the current selection (flip around) with respect to a VERTICAL line through the 3D Cursor in the current/last active Model Window.
Reverse the current selection (flip around) with respect to a HORIZONTAL line through the 3D Cursor in the current/last active Model Window.
Open the Operations Palette (if necessary) and scroll to the Trim section.
Not yet implemented.
Quick Colors (submenu)
Display a color swatch submenu. Choosing a color causes all selected patches to be colored. NOT UNDOABLE. Various modifiers apply, see QuickColors.
Display a small palette containing buttons for each QuickColor.
Display the Texture dialog.
Display a small modal alert that allows quickly texturing the current selection (by texture name) without opening the larger Texture dialog.
Create a Camera object (or move any existing one) to the 3D Cursor location.
Create a Focus object (or move any existing one) to the 3D Cursor location.
The remaining items are not yet
Relocate and resize all Model windows, the Camera window, the Tool Palette, and the Operations Palette to the default configuration. The Tool and Operations Palette's are ignored if closed.
Relocate and resize all Model windows, the Camera window, the Tool Palette, and the Operations Palette to the maximum configuration. The Tool and Operations Palette's are ignored if closed. the other windows are expanded to maximum size and placed on top of each other.
Reset the scales of all Model windows to that of the current/last active one.
Center the 3D Cursor in all three Model windows.
Locate & Center (submenu)
Move the 3D Cursor to the given location and scroll the Model windows to center it. Refer to Model / Snap for a discussion of the terms.
Hierarchic menu of all open Projects.
Open the General, or Data Palette.
Display the Hierarchy dialog.
Display a small dialog to allow naming if the current selection without the full Hierarchy dialog.
Opens the Tools Palette (if closed).
Opens the Operations Palette (if closed).
Opens the Snap Palette (if closed).
Opens the Help Palette (if closed).
The following items open and/or bring to front the following windows:
Refers to windows containing PICT images.
Adjust the scale of the current/last active Model window by a factor of 2:
Zoom Out (option)
Hide All Dialogs (command-6)
Hide all dialogs. Meant to unclutter the screen; doesn't apply to the Tool or Operations Palettes or the Help Window.
Show Hidden Dialogs (command-option-6)
Show any dialogs hidden by Hide All Dialogs above.
Camera Options (submenu)
Update Camera Only
Stop all real time updating in Model windows to allow more CPU time for the Camera View. Shortcut for locking/unlocking each Mode window individually. checked if active.
Disable shading in Shaded rendering mode. No effect on speed, provided for the convenience of 2D artists who prefer solid colors.
Auto Create Camera
Checked if active (default). Create default Camera / focus pair when first patch is formed in a new model. May be turned off if you wish to create your own, or disabled by creating a camera and / or focus object manually.
Display Hidden in Camera
Checked if active. Display hidden objects in the Camera view. Useful for scene composition.